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Showing posts with label Land of the Lost. Show all posts
Showing posts with label Land of the Lost. Show all posts

Saturday Morning Cult-TV Blogging: Land of the Lost: "Ancient Guardian"

Saturday, February 9, 2013



Is it wrong to observe that as the third season winds down, the Marshalls in the Land of the Lost (1974 – 1977) are starting to seem increasingly unlikable? 

In “Ancient Guardian” for example, the family happens upon a strange Altrusian statue while out on a hike, and decides to take it down and bring it back to the temple for examination.


By removing the statue from its perch, the Marshalls unloose a hairy Yeti-like creature (though explicitly not the yeti-like creature seen in “The Abominable Snowman”) upon the Lost City.  The beast goes on a violent rampage three and in one scene breaks into the Sleestak nursery where it starts breaking and devouring the eggs of their young.

So, just because they were curious, the Marshalls initiated a chain of events that ends with the death of Sleestak young. 

If you were a Sleestak, wouldn’t you have a tough time getting past this particular incident?  If bad blood existed between the humans and Sleestaks in Altrusia before this episode, then certainly “Ancient Guardian” augments it.  And in point of fact, the Sleestak have a point this time around.

The worst part of this dynamic is that the Marshalls show no awareness what they have done, and don’t even apologize for the fact that their actions caused this problem.  Instead, as Will breaks into song one more time, Jack observes that maybe the Marshalls should leave things alone that they don’t understand.

You think?

This is a bizarre inversion of the Land of the Lost’s long-standing conceit that we all must be shepherds of the environment around us.  Previous seasons saw the Marshalls correcting imbalances and recognizing their role in the scheme of things.  Here, the breach is repaired, but the Marshalls show no remorse.  They caused a terrible, mortal imbalance, and it’s just, well, no big deal, right?  Jack, who dismisses Enik’s fears about the monster as “Sleestak Myth” certainly owes the Altrusian an apology.

The most enjoyable aspect of “Ancient Guardian” involves the nifty Altrusian statue itself. As the Marshalls learn, it is an Ancient relic and thus possessed of advanced technology. In particular, it harnesses and focuses solar energy so as to fire a heat beam at the valley where the monster lives, thus keeping it from journeying into the valley.  I always find Land of the Lost intriguing when aspects of Altrusian technology and civilization are revealed and explored.



What doesn’t work so well, again, is the depiction of Enik (Walker Edmiston).  Here, he calls the Yeti “the hairy monster,” or “the monster,” which just sounds ridiculous coming from someone of his advanced intellect.   Lines of dialogue like “The Monster Comes. It is the Hairy One,” are difficult to take seriously, and diminish Enik’s dignity.

And one has to wonder why Enik reveals such little curiosity regarding the inscriptions on the statue, since they originate directly from his culture.

Next week: “Scarab.”

Saturday Morning Cult-TV Blogging: Land of the Lost: "Timestop" (November 13, 1976)

Saturday, February 2, 2013



Perhaps no other episode of Land of the Lost, Season Three better epitomizes the good and the bad of this span in series history than does “Timestop.”

On one hand, the episode is boosted by a fantastic premise: the exploration of the “closed” portions of the mysterious old temple where the Marshalls have taken up residence since High Bluff was buried in "Aftershock."  

On the other hand, this episode badly mangles its story of a “time regulator,” so much so that one wants to scream at the television in frustration.

In “Timestop” another tremor in the land of the lost cracks open a previously-closed dark passageway in the old temple, and into the nearby mountain itself.  Holly (Kathy Coleman) and Will (Wesley Eure) go to investigate the new opening, and find a strange cavern.  In that cavern is a crystal that looks and acts like a compass, one adorned with ancient Altrusian writing. 

The Marshalls ask Enik (Walker Edmiston) about the relic, and he confirms that it is the key to the “Time Regulator.”  The key can run time forward or backward for the user, and Enik very much wants to return to his time in the distant past to prevent the Sleestak evolutionary slide into primitive barbarism.  Instead of allowing Enik to use the Altrusian relic, however, the Marshalls decide that they can use it to get home.

To fully deploy the key, however, the Marshalls must use a pylon located near some geyser beds, one that regulates time.  When Chaka is trapped by Torchy near the geyser, however, the Marshalls must use the relic to save their Pakuni friend from trouble.  After doing so, they discover that Torchy has fused shut the Time Regulator Pylon and therefore the key can never be utilized again.




In defense of “Timestop,” I must acknowledge that I am very gratified that the series finally takes time to focus on the Old Temple, and explore one of the dark, unexcavated doorways that have been visible on camera, but never mentioned, nor charted.  I always love Land of the Lostwhen the series involves the discovery of new elements of Sleestak society, or of Altrusia’s strange, ancient landmarks and mechanisms.  So the premise here is indeed a great one, and the first act of the installment is dominated by mystery and excitement.  It's a really, really good start.

But then the key to the time regulator is introduced and the episode goes downhill swiftly because, frankly, the Marshalls act selfishly, and without sufficient thought about how Enik’s actions might impact them. 




Bear with me as I explain.  The Marshalls want to use the time regulator to prevent themselves from falling into the land of the lost in the first place.  However, if they agreed to Enik’s plan, this would also be the outcome, and the strategy would have the added bonus of saving an entire species from degradation.

If Enik went back in time and prevented the downfall of Altrusia, it is very likely that the portal opening to Earth would be monitored by his people, and that the Marshalls would not fall through in the first place.  Hence, the Marshalls would get what they want. 

Contrarily, if the Marshalls did happen to fall through the portal, they would find an advanced, peaceful race dwelling in Altrusia, not a wild jungle and the devolved, dangerous Sleestak.  The advanced Altrusians -- with no reason to fear or hate the Marshalls -- could readily manipulate their own technology to send the Marshalls back home.

So it makes absolutely no sense for the Marshalls not to go with Enik’s plan, as it would essentially free them from captivity in the land of the lost, or at least make their lives there much easier.  A clever writer might have allowed the Marshalls to trust their friend, and for Enik to take the Time Regulator back in time to make his attempt to save the Sleestak.  He could have failed, and nothing might have changed.  And indeed, that outcome would have kept the Marshalls in the land of the lost for future episodes.

Instead, the Marshalls show an inability to trust, and are forced to waste the time regulator on saving Chaka from Torchy and an Old Faithful-like geyser.  But, of course, they still are not thinking logically, even in this instance. They could very well let Chaka die in their timeline, and give the regulator to Enik, so that he would change the past.  By changing that past, Chaka’s “present” (including his untimely demise) would also be altered.  In other words, the Marshalls could escape, the Sleestak could thrive, and Chaka could live.  Why the heck doesn't a smart guy like Uncle Jack (Ron Harper) realize this?

This is the same problem that plagued (and in some sense ruined) Star Trek: Generations (1994).  In that film, as you’ll recall, Captain Picard (Patrick Stewart) used the Nexus to go back only to the moment before Soran (Malcolm McDowell) launched a missile at a nearby star.  Instead, Picard could have gone back to the moment Soran first boarded the Enterprise, to apprehend him there.  He could have gone back to any other point in time, essentially, and had a much better chance of successfully altering the present.  Instead, Picard went back only to the point of highest danger, and the most recent point in the time line.  This faulty thinking made no sense there, and it makes no sense here in Land of the Lost.  

Next week: “Ancient Guardian.”

Saturday Morning Cult-TV Blogging: Land of the Lost: "Abominable Snowman" (November 6, 1976)

Saturday, January 26, 2013



Land of the Lost, Season Three, continues its transition -- some might call it descent -- from science fiction to out-and-out fantasy in this outing, “Abominable Snowman.”  Here, a yeti-like creature comes down from the mountains in pursuit of its prey, a unicorn that Holly (Kathy Coleman) adopts as a pet and names Corny.


When the Abominable Snowman takes Corny back to its snow den, Holly and Chaka pursue, hoping to rescue the innocent animal from the carnivorous yeti.  They meet the yeti face-to-face in its cave and are able to escape in time for a quick rendezvous with Jack (Ron Harper) and Will (Wesley Eure).

All throughout The Land of the Lost’s television run, the snow-capped mountains in the distance of Altrusia, on the horizon, have been visible, so I don’t have a problem believing that a creature like the Yeti (or Thapa, as Enik calls it) inhabits them.  Although it is strange that he hasn’t come down from the mountains until now, I can nonetheless accept him as a new denizen.  My only wish would be for a better or more convincing, more frightening costume.

Also, the Abominable Snowman as seen here seems gentle, dimwitted and not very fast-moving, so the Sleestak’s fear of it doesn’t make a whole lot of sense.  There seems to be a pattern in these Season Three shows that goes like this: The Sleestak send a messenger -- always Enik (Walker Edmiston) -- to the Marshalls to demand that the humans solve some problem in Altrusia.  Enik complies, and so do the Marshalls, and then the threat is mitigated.  This is how things have gone with Malak (“Survival Kit”), Torchy (“Cornered”) and now the Abominable Snowman.




Between the bad costume for the yeti and a blooper moment in which a boom mike dips perilously into camera frame, “Abominable Snowman” isn’t the most visually-accomplished or exciting Land of the Lost episode.

That fact established, I am glad to see that Holly is again showing her independence and courage.   Too often recently she has been shown simply sweeping up the temple, essentially sidelined as a “house wife” while Jack and Will do the adventuring.  But here Holy takes a big risk to save her pet, and again reveals composure and grace in the presence of a monster.   

I’ve written here before how, from a certain perspective, Holly is really the main character of Land of the Lost, in some way, and indeed would have been featured in the 1990s series (along with Chaka) had things gone just a little differently.  Early on in the original series, we learned of her destiny to be separated from her family, and the tests Holly faces in Altrusia all seem to concern establishing her maturity and competency…in preparation for the day she joins the futuristic (human) community we learn about from her grown self in Dorothy Fontana’s brilliant “Elsewhen.”

Next week: an episode of imaginative highs and frustrating lows: “Timestop.”

Saturday Morning Cult-TV Blogging: Land of the Lost: "Hot-Air Artist" (October 30, 1976)

Saturday, January 19, 2013



Every time I write something upbeat and positive about Land of the Lost’s third season, I’m rewarded with a dreadful follow-up show like this one, “Hot-Air Artist.” 

Last week, I found “Flying Dutchman” atmospheric and creepy, and generally well-vetted, and here we get a story that follows precisely the same beats, only with a different guest star of the week.

In “Hot-Air Artist,” a balloonist and adventurer, the self-important Colonel Roscoe Post (David Healey) arrives in the Land of the Lost through a hurricane-like vortex, and offers to take the Marshalls home on his journey, but only if they can help him repair his gondola and balloon.  This mirrors Captain Van Der Mere’s offer in last week’s episode, with the Marshall’s trading a negotiation with Malak (and a return of stolen items) for passage home.



But Post’s offer of escape, like the Dutchman’s, is not genuine.  As the Dutchman secretly coveted Holly for companionship, Post here plans to escape from the Land of the Lost only with Chaka, whom he sees as a “missing link” and a kind of cash cow.  He plans to exhibit the tiny Paku all over the world…at steep prices, and he even tricks Chaka into believing they will visit Pakuni cities together.

As in “Flying Dutchman,” Jack perceives the threat at literally the last instant and arranges a rescue before the guest villain of the week can depart the Land of the Lost with an unwanted traveler.  Here, Chaka jumps from the gondola in flight and escapes.  Meanwhile, Post merrily flees the prehistoric terrain.

So, all the narrative points of “Hot-Air Artist” align exactly with those in “Flying Dutchman,” making the the episode an absolute rerun, only with a balloon replacing a man-of-war, the blustery, self-important Post replacing Captain Van Der Mere, and Chaka replacing Holly.  It’s creative bankruptcy and its worst, and I would hasten to add that kids are quick to pick up on such things. 




One tenet of Land of the Lostoriginally was that it would never talk down to its (resourceful) audience of children, instead fostering imagination with challenging tales of time loops, closed pocket universes and the like.  I would argue that “Flying Dutchman,” despite some continuity problems, lives up to that ideal since it concerns world mythology, but that “Hot-Air Artist,” in recycling the same story just one week later, fails to do so.

Speaking of continuity problems, “Hot-Air Artist” has some weird touches.  For instance, we see Sleestaks in the Library of Skulls tapping on human skulls as though they are drums.  How did this particular ritual get started?  And where did the human skulls from? 

On the other hand, it’s nice that Chaka takes a moment in the episode to remember “Stone Soup,” A Rick Marshall creation from early in the season’s run.

Finally, one just has to take a deep breath and acknowledge that visitors are arriving in the Land of the Lost willy-nilly now, with no pre-text of reason or rationality.  We learned in the first two seasons that the Land maintains a constant sense of balance, and that for someone to enter Altrusia, someone must also leave…at the same time.  Yet in two weeks here, we’ve had two visitors -- by sea and by air -- with no explanation whatsoever.  At this point it seems that no one is even trying to be true to the series’ stated history.

Dramatically-speaking, the original rule was smart writing.  It meant that the Marshalls had very little chance of escape, unless they were able to balance the mechanisms of Altrusia.  Under this new rule, people come and go all the time – Dutch Sea Captains, Hot Air Artists from the 1920s, and even Cowboys and Indians (“Medicine Man”) and so it is tough to believe that given so many visitors and so many opportunities for escape the Marshalls always end up stuck. 

Call it the “Gilligan’s Island” effect.

Next week, another stinker: “Abominable Snowman.”

Saturday Morning Cult-TV Blogging: Land of the Lost: "Flying Dutchman" (October 23, 1976)

Saturday, January 12, 2013




While it is undeniable that the third season of Land of the Lost suffers in terms of its continuity with the preceding two years’ worth of episodes, I nonetheless appreciate how the third season occasionally adapts creepy elements of world mythology to the world of Altrusia.  It’s a different take than the original vision, to be certain, but the mythology-based episodes make for intriguing adventures, at least on a few occasions.

Such is the case with “Flying Dutchman,” this week’s installment, which first aired on October 23, 1976. 

The story uses as its basis the legend of a Dutch man-of-war “ghost ship,” reported as early as the 18thcentury by sailors and other travelers on the high seas. 

In some stories, the captain of the Flying Dutchman (known as Bernard Fokke) is believed to be in league with Satan himself….a devil.  In other variations of the folklore, the captain (sometimes Vander Decker) is being punished for some moral failing by this eternal life on the seas, never able to reach port again. 

The Flying Dutchman is also sometimes reported to be a pirate ship, lost off the Cape of Good Hope, and a young King George V once reported seeing the eerie vessel off the coast of Australia.




In Land of the Lost’s“Flying Dutchman,” The Marshalls discover a wrecked man-of-war in the Mist Marsh (former home of the Zarn), but the area is not referred to on-screen as such, which is disappointing.

The Marshalls hear ghostly voices emanating from the ship’s deck, and find a lonely captain, Van Der Mere (Rex Holman) alone on board.  Although he promises to take Uncle Jack, Holly, Will and Chaka back out through the vortex by which he arrived, the captain secretly plans to leave with only Holly (Kathy Coleman) on board.  She is a dead ringer for his long-lost daughter, Wilhelmina, and he misses his child’s companionship.

Uncle Jack (Ron Harper) realizes that Van Der Mere’s ship is the legendary Dutchman and saves a drugged Holly at the last moment.  The Captain apologizes for his behavior.  “I am ashamed,” he admits. “You have my apologies…it’s so terribly lonely.”




In the episode’s final moments, the Marshalls and Chaka watch in awe as the Flying Dutchman takes to the air, and sails out of view...though how it escapes Altrusia (and the land’s one in/one out rule of entry/exit) is left unexplained.

On the plus side of the equation, “Flying Dutchman” is an episode filled with creepy imagery of the derelict ship in the Mist Marsh.  These moments are atmospheric, and a real sense of danger and terror dominates the show (at least in Saturday morning terms). 

On the down-side, this episode sees the return of the single-worst character in Land of the Lost history, the cave-man Malak (Richard Kiel).  Too much time is wasted in “Flying Dutchman” as Jack and Will negotiate with Malak for the release of Captain Van Der Mere’s nautical belongings, including a sextant and a compass.

Some viewers, I remember, found this episode sexually perverse, with an adult man professing his love for a much, much younger woman, Holly.  But the text of the episode makes it  absolutely clear that Van Der Mere’s affections are not sexual, but those of a father who misses his daughter, and can never be reunited with her so long as he is cursed to travel the endless corridors of time.  For me, the episode doesn’t play as particularly perverse, though I admit it features a scary undercurrent about children being kidnapped and swept away by dark forces.

Despite the fact that “Flying Dutchman” plays fast and loose with the established rules of Altrusia, I still feel that the episode, much like “Medusa” works as a sort of children’s horror show.  I remember that I liked this installment very much as a child, and was obsessed with the legend of the Flying Dutchman for months after viewing.  I still find the legend compelling, and accordingly, I would rate this episode of the third season pretty highly in the roster.

Next week: “Hot-Air Artist.”

Saturday Morning Cult-TV Blogging: Land of the Lost: "Cornered" (October 16, 1976)

Saturday, January 5, 2013



This week on Land of the Lost (1974 – 1977), the episode is titled “Cornered” and it involves a fire-breathing dinosaur, nicknamed Torchy.  This Dimetrodon-like dino arrives in the Lost City and begins spraying flame into the Sleestak tunnels.   Torchy also battles Big Alice, at least briefly.  The mighty Allosaurus turns tail and leaves her territory in a hurry rather than confront the biological flame thrower.



The Sleestak blame the Marshalls (again!) for the presence of Torchy in their valley and Enik (Walker Edmiston) demands that the humans eliminate the threat by nightfall.  As leverage, Enik offers Uncle Jack (Ron Harper) the cure to a mysterious illness that has felled Will (Wesley Eure).  

The young man was struck by Torchy’s poisonous tail and now risks falling into an eternal sleep.  Enik promises that if Torchy is dispatched by sundown, he will give the Marshalls the cure.

With Holly (Kathy Coleman) and Chaka (Philip Paley) in tow, Uncle Jack attempts to lure Torchy out of the valley, using giant coal bricks as breadcrumbs.  The mission is successful, and Will heals on his own. 

In other words, Enik was tricking them…



Although “Cornered” is perhaps not as downright, upfront awful as “Survival Kit” or “The Orb,” it’s pretty close. 

Once more, the Sleestaks are out to destroy the Marshalls, despite a past history of cooperation.  And once again, Enik lets himself be used as the Sleestak mouthpiece…as though he is just a slightly-less evil member of that race.   

It’s actually grating to watch the scenes of the Sleestak Leader ordering Enik around because these scenes forget that Enik is an evolved Altrusian from another era, not a lapdog or lackey for the barbaric Sleestak.  Why Enik allows himself to be used this way is a mystery.

Once more, in “Cornered” we get a strange reference (from Uncle Jack) to Enik’s “famous logic,” an allusion not to the real Enik, but to the “Mr. Spock Enik” that this season has introduced.

Finally, just when you think “Cornered” can’t possibly get any worse, Will wakes up and sings a syrupy song while plucking the guitar.  At this juncture, the series loses any sense of respectability and dignity, and emerges as ridiculous high-camp, going from fire-breathing dragons one minute to terrible musical-numbers the next.

Then, the episode just stops…mid-moment, as though in terminal embarrassment.   The final cut and lead-in to the end credits is jarring and sudden…but you can’t blame the editor for pulling out.


I don’t object in theory to the idea of a fire-breathing dinosaur in the Land of the Lost, but as usual, the third season writers seem to forget that the land boasts rules.  Altrusia maintains a sense of balance, and it is also closed universe.  Given these facts, where did Torchy come from?  Why hasn’t he been seen before?  I’d be perfectly happy to accept that the earthquake of “Aftershock” stirred him from a long subterranean slumber.  But no such explanation is provided.

Next episode: “Flying Dutchman.”

Saturday Morning Cult-TV Blogging: Land of the Lost: "Medusa" (October 9, 1976)

Saturday, December 29, 2012



The fifth episode of the third (and final) season of the NBC Saturday morning series highlights the mythological Medusa -- snake-haired Gorgon (sister in myth to Euryale and Stheno) -- as the villain of the week.

And indeed, if you are familiar with this bicentennial-era series, it may sound like a real stretch that the Gorgon Medusa would appear in the "closed" pocket-universe of the Land of the Lost. But 1976 was a year of significant format alterations for this series, as we've seen in the preceding weeks.

Specifically, star Spencer Milligan -- playing Dad, Rick Marshall -- left the program. On screen, Ron Harper (Planet of the Apes) took the lead as Uncle Jack, and behind the scenes, Sam Roeca, a veteran of CBS's animated Valley of the Dinosaurs, came aboard as writer and story editor. Also, writer/producer Jon Kubichan joined up.

"The first thing that Sam and I did was watch all the episodes," Kubichan reported when I interviewed him for Filmfax. "I wanted the series to be more fun, and to do something in every episode that was instructive in terms of science."

Roeca was on the same page in these desires and shared a mutual enthusiasm for mythology with Kubichan. 

Together, the new team sought to present in each third season installment "something from the past, from some literature or children's narrative."

This shift in narrative/imaginative focus resulted in a controversial third season that saw the Marshalls grapple with mythological creatures and beings such as The Flying Dutchman, a unicorn, a fire-breathing dragon, the Yeti...and Medusa.

"Medusa wound her way into the Land of the Lost because that actress is my wife," Kubichan joked with me.

"A writer that I knew came in, Greg Strangis, and came up with his story. He said, 'How'd you like to do a Medusa story?' and I thought it was a good idea. He went home, worked out a story, and I made some changes. He re-wrote a little, and that was that."



One reason that humanoid mythological creations like Medusa appeared on the show so frequently in the third season involved matters of schedule and budget. "It was very difficult to do anything with the dinosaurs," Kubichan informed me. "It took a long time to shoot that stuff, so you can't have it done in a couple of days. It takes weeks..."

In "Medusa," Holly (Kathy Coleman), Will (Wesley Eure) and Cha-Ka (Philip Paley) are busy preparing a sort of emergency canoe on the river that the Marshalls explored in first season's "Downstream." Holly boards the craft, and when a dam down-river breaks, she end ups hurtling away from the others. She is rescued by a mysterious woman named "Meddie" (Marion Thompson), and escorted to Meddie's "Garden of Eternity."




There, in the Garden, Holly sees several very life-like statues, including a statue of one Jefferson Davis Collies, the Civil War soldier that Holly encountered with her Dad and Will in the aforementioned "Downstream."

Now, this is a really splendid and entirely unexpected bit of continuity in the series; a direct reference to a program two years previous. The statue of Collies is even seen with his beloved cannon, Sarah.

After Holly learns that "Meddie" has also turned the land's resident triceratops, Spike, to stone, she begins to suspect that she's in some real trouble. Meddie attempts to entice Holly to stay in the Garden by offering her a new, beautiful dress..

Elsewhere, Uncle Jack, Will and Cha-Ka, attempt to rescue Holly from Meddie -- Medusa -- but most grapple with the Gorgon's sentient mirror (!) and the ambulatory, crushing vines that crawl all over the Garden of Eternity. In the end, Jack defeats Medusa by forcing the monster to gaze upon her own horrifying reflection...



Today, Land of the Lost's dedicated sense of creative imagination and fantasy far outstrips the production's prehistoric special effects, which have not aged gracefully. The series is still incredibly enjoyable (the effects are no worse than Dr. Who's; or Blake's 7, for instance...), but "Medusa" is nonetheless hampered by some poor visualizations. 

For instance, when "Meddie" turns into the Gorgon, it's clear that the snakes in her hair are just rubbery, inanimate, life-less things. And her gray, monstrous face make-up doesn't extend fully down her neck. In other words, you can see clearly where the make-up stops and real flesh color begin.

But again, Land of the Lost remains a really terrific Saturday morning's kid show because it is so endlessly imaginative, and because many episodes tend to concern great concepts, whether from science fiction (like time-loops, for instance) or from mythology. Greg Strangis's fantasy story is actually grounded in reality too, and has two very notable themes.

In a very real way -- and this is probably why this episode was so frightening to children at the time -- the episode concerns our childhood fear of strangers. 

Here, Holly is alone and taken in by an apparently kind adult, but one with secret motives. She tries and tries to get away, but the adult is both demanding and apparently friendly simultaneously, and, well, it's hard for kids to go against the wishes of an adult. Here, the stranger is indeed a monster, and Holly must plot her escape carefully. So the story here, in veiled terms, is -- watch out for strangers.

The other sub-text in "Medusa" surely concerns vanity. "Meddie" is ultimately undone by her narcissistic obsession with her physical beauty. According to the teleplay, it is actually "ugly" to be too concerned with one's self. As Holly notes at the end, the problem with vanity is that you might -- like Medusa -- get "trapped" by it.

As a six-year old kid, Land of the Lost's "Medusa" terrified me to my core, but it wasn't just the Gorgon's appearance and frightening ability to turn people to stone that was so powerful; it was the idea that she was a dishonest, untrustworthy adult who was planning to do monstrous things to an innocent child. 

Yikes...now that's disturbing in a real life way; a way that, well, dinosaurs or Sleestak are not.

Today, it's probably hard to conceive that an innocuous Land of the Lost from the disco decade was ever something that was legitimately "scary." But even today, you can detect how the series always attempted to ambitiously present a lot on a very small budget. 

For instance, "Medusa" features one or two very impressive high angle shots of Medusa's lair. These difficult-to-stage angles get across the atmosphere of danger and dread in a powerful way. A kid's show in a hurry likely wouldn't have found the time to pick out the right angle in moments like these, but Land of the Lost remains powerful (especially to the young-at-heart...) because its stories were conveyed with care both on the page and on the stage.

"Medusa" is a strong entry for the third season, which has been some rough sailing thus far.  It's imaginative and scary, even if certain questions about it persist.  Like, for instance how did Medusa get into the Land of the Lost, and how has she so long eluded the notice of the Marshalls (or the Sleestak, for that matter?)

Next week: "Cornered."

Saturday Morning Cult-TV Blogging: Land of the Lost: "Repairman" (October 2, 1976)

Saturday, December 22, 2012




“Repairman,” the fourth episode of Land of the Lost’s third season, shows many signs of creative growing pains, though perhaps not as many as the previous two (dreadful) entries, “Survival Kit” and “The Orb.”

In “Repairman,” the Sleestak once again hatch a strategy to eradicate the Marshalls, and once again seize upon the notion of tampering with the Sun.  Using another heretofore unknown pylon -- a black one at that -- the Sleestak remove a vital “sun crystal” from the matrix table.  As a consequence, solar flares erupt, threatening to burn-up and destroy all life in the Altrusian valley.

Of course, there are a couple of problems with this plan. 

The Sleestak have tampered with the sun and daylight before.  In fact they did so in the previous episode, “The Orb,” so you’d think they might have learned their lesson.  Apparently not.

And secondly, it makes no sense that the Sleestak in the third season have become veritably obsessed with killing the Marshalls…to the exclusion of all other concerns.  On more than one occasion in the previous two seasons, the Marshalls came to the Sleestaks’ aid, and yet this fact is never acknowledged.   Suddenly the Sleestak are out-and-out bad guys, with little moral depth, and all they want to do is to kill the Marshalls.  The important subtext of the series – of cooperating with your neighbor – for the good of the environment or planet, is utterly lost.

After the solar flares erupt, a fastidious, unflappable “dandy” type named Blandings materializes in the Land of the Lost.  He reports that he is a “repairman” of sorts, and has a few short hours in which to stop the solar flares.  “Duty is duty,” he notes cheerily.  After Blandings returns the sun crystal back to the black pylon matrix disappears, he disappears…but not before revealing to Holly that the Marshalls will, one day, find a way home.





Again, if you’ve watched Land of the Lost, or even just kept up with my retrospectives here on the blog, you’ll realize the central problem with “Repairman.”  Basically, the Land of the Lost’s environmental control mechanisms have malfunctioned many times before (in “One of Our Pylons is Missing,” “The Longest Day,” and “Blackout” to name three occasions), but never before has a repairman appeared to fix them. 

Instead, The Marshalls have had to act decisively, often cooperating with Sleestak or Pakuni, to repair the damage themselves.  I submit that this is a superior story paradigm, as it makes the Marshalls co-stewards of their environment. 

Having a repairman show up to fix things in a jiffy isn’t nearly so dramatic a resolution, and the characters don’t seem to learn much from his presence, either.  In “Repairman,” the Marshalls must rescue Blandings from Sleestaks in the Lost City’s pit (as Will had to rescue Enik and Chaka in last week’s “The Orb”), but they are bystanders to the repair process, and thus cut out of the action.

Also, Blanding’s revelation that the Marshalls will find a way home seems misplaced, given series lore.  We already know that a future version of Holly has warned her that she will one day be left alone in the Land of the Lost, without her family’s companionship.  We have already seen Rick Marshall leave, albeit unintentionally, thus fulfilling a part of that destiny.  It seems odd that given the future we already know about, that Blandings would state something directly to the contrary.

And, finally, I must note once more that Holly (Kathy Coleman) is given virtually nothing to do in this installment.  She disappears for long stretches of the tale, and is not given the opportunity to join Jack (Ron Harper) and Will (Wesley Eure) on their rescue attempt.

Next week’s episode, “Medusa,” is a more Holly-centric segment and perhaps one of the finer episodes in the third season catalog.

Land of the Lost Collectibles

Saturday, December 15, 2012








Saturday Morning Cult-TV Blogging: Land of the Lost: "The Orb" (September 25, 1976)



The third episode of Land of the Lost’s final season, titled “The Orb,” is only a slight improvement over the disastrous second installment, “Survival Kit.” 

Here, Enik (Walker Edmiston) is transformed suddenly into a clone of Mr. Spock, adopting the term “logical” no less than seventimes in a twenty-two minute span.  I counted, because the use of the term became so egregious after the first couple of uses.

Of course, “logic” is Spock’s buzzword, derived from his planet’s obsession with logical behavior.  Why should Enik -- the resident alien of Land of the Lost -- suddenly adopt this obsession with “logical” behavior?  In all of Land of the Lost history, in every Enik episode -- if you added them up -- he wouldn’t have used the word logical seven times.  It’s insulting here, and even as a kid I knew that Star Trek was being ripped-off.  I felt cheated, but also baffled.  Enik was a well-established, well-defined character by the third-season.  Why was he being re-written as a Spock clone?



In “The Orb,” the Sleestak spontaneously decide to eradicate all humans in Altrusia and believe that the key to doing so involves a mystical Sleestak orb that will plunge the world into total, permanent darkness.  Unfortunately, this plan -- making it permanently night -- was also at the heart of “Blackout,” the second-to-last episode of Land of the Lost’s second season.  There, the Sleestak used a secret second clock pylon to freeze time.

So…in a relatively short span, the Sleestak have forgotten they already attempted this plan...and it didn’t work the first time.  Permanent midnight in Altrusia means, as that episode explained, that the moths that fertilize Sleestak will die in the cold. Permanent night is thus a death sentence not for humans, but for the Sleestak race. 

Alas, there’s no sense of continuity between this installment, and “Blackout.”

In hopes of acquiring the orb, the Sleestak capture Enik and Chaka (Philip Paley) in the hopes that the Marshalls will come for them and retrieve the orb from the God in the pit.  Fortunately, Will (Wesley Eure) happens into a pylon that no one has ever seen before, and it unexpectedly grants him invisibility. 
Invisibility, it turns out, is quite handy in stealing the orb and releasing Chaka and Sleestak.

Long story short: the writing here is just unbelievably bad.  Forget Enik’s aping of Mr. Spock.  Forget the fact that the Sleestak strategy was just attempted…five episodes ago in terms of chronology. 

But isn’t it awfully convenient that Will should develop the power of invisibility just when that one, specific power can solve the crisis of the day?  In a sense, all of dramatic writing is about fashioning manufactured crises, but a problem arises when there is so much contrivance involved.  That’s the case with “The Orb.”  The contrivances stack-up.

On top of all these concerns, “The Orb” is the second episode in row in which Holly (Kathy Coleman) has virtually nothing of consequence to do.  There is a case that could be made that she is the true main character of Land of the Lost, but the third season so far simply dismisses her as a little girl, and lets Will and Jack do the heavy lifting. 

And in terms of Jack (Ron Harper), one can see why he proves necessary to the series in this episode.  He brings a long a new influx of important equipment from matches and antibiotics to flare guns and flashlights.  All those items, incidentally, make it much easier to solve the problem of the week.  That established, the moments with flares lighting a dark Altrusia are memorably wrought.




I’m a long-time admirer of Land of the Lost, and not one to dismiss the third season out of hand.  But between “Survival Kit” and “The Orb” one can detect that the series is on a fatal downward slide.

Next Week: "Repairman."
 

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